Neither of these are supported, but now we will nicely tell you via a compiler error that they aren't supported.īurst: Fixed a compiler error when trying to acquire the function pointer of a generic function from Bursted code.īurst: Fixed a memory leak where during hashing we'd pin a GC object and never unpin and free it.īurst: Fixed bug in static constructor ordering in the presence of indirect dependencies between static constructors (i.e. (UUM-3653)īurst: A potential issue with the debug info mover pass, that meant it only affected the first entry point in a module.īurst: Added workaround for "cannot dlopen until fork() handlers have completed" issue seen in macOS 12.3.īurst: Fixed a bug that manifested when using IAP in UWP builds with Burst - we were scanning the assembly hierarchy too deep for Bursted types, which led to an AssemblyResolutionException.īurst: Fixed a bug where using ReinterpretStore(someIndex, (ushort)someValue) could cause an internal compiler error in Burst.īurst: Fixed a bug with Span and ReadOnlySpan types where if the indices used were not already 32-bit signed integers, an internal compiler error would occur if running with safety checks enabled.īurst: Fixed a compiler crash if users used _refvalue or _arglist in Burst. The texture compression setting is now set internally from either the existing EditorPrefs setting kCompressTexturesOnImport or checking if the BuildPipeline build is in progress. (UUM-2445)Īsset Bundles: Refactors out the requiresTextureCompression boolean flag. ( 1389252)Īndroid: Fixed Patch (/And Run) failing on some Android 12 devices with "Permission Denied" or "No such file or directory". (UUM-4811)Īndroid: Fixed Java local reference leak when AndroidJavaProxy is passed as argument to AndroidJavaObject.Call/CallStatic. ( 1407184)Īndroid: Fixed a potential app store validation issue related to a QueryIntentActivities() call when initializing the engine.Īndroid: Fixed crash during low memory kill. ( UUM-917)Īndroid: Fix video with alpha when using Vulkan on some older devices. XR: The Oculus XR Plugin package has been updated to 3.0.2.Īndroid: Allow any file to be selected as keystore (previously only. UI Toolkit: Added: Added a NestedInteractionKind enum to ScrollView to give control over event propagation while scrolling.Windows: Added "-force-d3d11-flip-model" command line parameter to force Unity to use DXGI flip model swap chain. Package Manager: Related to () As a user I should be able to specify the location of the AssetStore cacheīurst: Support for _Unmanaged for non-extern functionsīurst: Used explicit namespace for to avoid conflicts.ĭX12: Set swapchain background color to make resize visually more pleasing and disable scaling in resize.Text: ShortcutManager ignores Shift modifier ( UUM-4083) Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes ( UUM-2536) Package: Empty "StreamingAssets" folder gets created after building an empty project ( 1423325) Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ( UUM-7457) Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ( UUM-971) AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ( UUM-2496)Ĭustomer QA Onboarding: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |